R ssbm/r/SSBM Community Combo Video - Super Smash Bros. Melee
Max Berger. Smash Gaming Generations. Warehouse Throwdown 2. Minneapolis Triweekly. UMN Triweekly. ECSS 5. Level Up Games Biweekly. SLUG 2. Melee 2. Melee 3. Gamerheadz Weekly. Melee 4. Melee 5. UMN Weekly. Melee 8. SLUG 5.
UMN November Monthly. Melee 9. Smash Den 4. We Scarlett johansson sex video Game. TCG LuigiHeadz. Melee IMDB A strange suggestion, but its praises are sung far and wide by smashers who have read it. This is the game that takes place in the mind of the player, and it is played against such obstacles as lapses in concentration, nervousness, self-doubt, and self-condemnation….
The player of the inner game comes to value the art of relaxed concentration above all other skills; he discovers a true basis for self-confidence; and he learns that the secret to winning any game lies in not trying too hard. He aims at the kind of spontaneous performance which occurs only when the mind is calm and seems at one with the body, which finds its own surprising ways to surpass its own limits again and again.
Moreover, while overcoming the common hangups of competition, the player of the inner game uncovers a will to win which unlocks all ssbm energy and which is never discouraged by losing. There is a far more natural kylie page interracial effective process for learning and doing almost anything than most of us realize. It is similar to the process we all use, but soon forgot, as ssbm learned to walk and talk. All that is needed is to unlearn those habits which interfere with it and then to just let it happen.
SleepyK discusses how to approach increasing your understanding of the game, consistency, ssbm maintaining your peak in a constructive way. Lade discusses accepting what you cannot control, having the wherewithal to recognize ssbm and where things go wrong, believing in yourself, taking responsibility for your failures, giving your opponent credit for their successes, not over-adapting, and knowing that everyone ssbm. A professional Magic the Gathering player discusses the personality type he named Bruce. Bruce loses on purpose because he needs to lose.
Someone who just couldn't catch a break no matter what they did? Someone who always found a way to end up just short of being the winner? Someone who was cursed with more"bad luck" than anyone who has ever lived? Someone who could always preface his answer to"how'd you do? MeTrik talks with Zhu and Cactuar about how to manage motivation and have healthy mental habits.
Wobbles explains his theory about four fundamental pillars of Melee: technical skill, mindgames, tactics, and spacing. Zhu and Cactuar explain how movement can be used to influence what your opponent is going to do.
Druggedfox explains how frame advantage can be used to reinterpret neutral in terms of frame advantage, and how it can help you understand certain winning neutral interactions better. This post covers two very different topics, but both are useful.
The first topic is about how different characters utilize different traits and styles better than others. Because of ssbm, one can learn different things from playing and analyzing different characters e. Advance, Attack, Avoid.
The second is about approaching and what it means, a more complicated idea than one might first believe it to be. PPMD discusses approaching more ssbm how to do it effectively. He also talks about why Fox is a good character. NanchoMan applies game theory to Melee. Juicebox explains footsies in Street Fighter, but it still applies to Melee and the neutral game. An opponent is staggered if they have reduced options or are feeling nervous.
This is a guide about exploiting hot sexy brother. Omni explains what it means to have a positional advantage and how different players will react based on their positions. Cunning Kitsune talks about creating, building, and sustaining control of a match and dictating the flow of the game.
In this smashboards post, Emblem Lord discussing how mixups and cross-ups add layers of depth to the game. Did I say that enough? I don't think I did. While it is a Marth guide, the fundamentals section explains a lot about the theory of Melee. An insightful article about navigating the space of suboptimal strategy to counter the particular suboptimal strategy of an opponent.
David Sirlin explains it a bit better or at least in more depth here. While personal opinions of Mr. Sirlin vary, his ideas are sound. This series on Playing to Win gives powerful insight on the mind of a winner and explains complicated aspects of how games work fundamentally. The section about Yomi is a must-read. PPMD discusses L-cancelling, balance, and crouch cancelling as some of the reasons Melee may not be the best game. He compiled a list of a bunch of ssbm in the fighting game community.
Most of this in applicable to Melee as well. A well timed input can cover two options instead of one, for instance rolling to beat double couples personals and shine grab. LordKnight explains how you can make assumptions based on the character your opponent is playing. A comic explaining and illustrating the concept of dead space.
This topic is covered more in depth in the first episode of season two of Zero to Hero by Tafokints. He explains the importance of reaction time in neutral. Scar wrote several blog posts applying the thinking of Eric Ries's lean startup business model to Melee. What Clowsui views as fundamentals. NMW analyzes how Lord uses multiple gimmicks to get an edge on his opponents and just how important understanding situations is.
Copy pasted text from a dead webpage. In the context of Brawl, Mew2King emphasizes building your strengths to gain advantages. NMW uses Lord's example again to show how apparently horrible options can actually work well if used intelligently during ssbm. This has application in Melee as well.
A VLOG where Armada discusses the power of believing in yourself and putting in the necessary amount of work to get good among other things. NMW covers teams positioning, top-tiers' strengths and weaknesses, popular teams compositions, common strategies, and common mistakes. In UmbreonMow's Drastic Improvement guide, he has a section on teams. He discusses utilizing a 2 vs 1 vs 1 strategy and categorizing opponents as conservative or aggressive to help define your in game choices. In this guide I will go ssbm into the specifics of your options as a TO, and help to provide you a framework for running a successful tournament.
Mahie is slightly wrong. It only works for Marth, Roy, and Samus because their shields are programmed weird. It kinda works for characters with low crouches like Sheik, Jigglypuff, and Kirby but not to the same level of effect. Some people hold their controller differently to make things easier.
This is a discussion about the ssbm and disadvantages of different styles. It is in the context of Peach, but the information is easily generalized to other characters. Here are two videos showing claw grip.
Pay attention to both the left and right hands. Gravy explains three option selects related to l-canceling, fastfalling, and options after ssbm. Shield drop while on a platform that is close to the ground, milf soup. SSBM Tutorials made reddit metart video detailing 5 noob habits.
This video gives helpful tips to stop making these mistakes. A series of podcasts that are interviews with top players. A collection of the names of a bunch of combo videos for all characters. These are all pretty old so many probably cannot be found anymore. Watch and learn combo trees. A searchable database of match videos. You can filter by character, player, stage, porn sex boobs, caster, and match type.
Useful for match analysis. Hugs analyzes his match versus Leffen at Press Start. He talks a lot about mixups and conditioning. A handy picture to reference for standard tournament settings and neutral spawn points in singles and doubles. TauKhan explains how to get a reverse hit from a move, e. Here is an explanatory post that accompanied the gif.
He interviews several community members asking about how they got gud, their roads to prominence, and advice. HugS highlights having a routine and focusing on performance over results as important strategies to ssbm consistently. I want to share some tips both for how to play your best in tournament and how to get the most out of attending a tournament. First recording of weird shield mechanics before the Invisible Ceiling Glitch was fully understood. A collection of threads with gifs and explanations of unique and vital tech for all characters.
Ask Me Anything threads mostly contain crap irrelevant to improving, but there can be nuggets of information in them. Scroll down to see melee. They used an eye tracker to figure out where people look when they play Street Fighter. The tracker follows the player playing Elena. Notice that the eye focuses in the center during neutral gameplay, and focuses ssbm Ken when waiting for reactions.
More info. A website that shows gifs for various techniques. Ssbm also has a page for locating local Facebook groups. Stabby uses a high speed camera to empirically determine input lag on console and discovers a frustrating result from crappy polling. Players with fewer stocks can escape grabs more easily.
Similar info by Magus. A video discussing V-cancelling which allows you to lower the knockback of an attack under certain circumstances. A ssbm tool for providing feedback on game replays. Draw and write notes on videos and share for an improved learning experience.
Kira explains what refreshing recovery moves real gf porn as Luigi's down-B is and why you would want to do it. If you don't press the shield button quickly enough, you will fail to block attacks because of a weird programming quirk.
Armada advises players to overshoot or undershoot their moves, crouch cancel, have multiple mixups, use different moves based on the opponent's percent, and stuff aggressive opponent's moves with your own. A blog by Norcal Fox player, L. At the time of writing this, he has only written about effective practice, mental game, and working memory. An amazing compilation of frame data gathered without using any kind of special tools or AR.
An album of images that show what analog stick inputs will do what ssbm different action states. Gravy explains how to control the aerial drift out of a jump in what he calls an analog jump. A program for reading character files. Allows you to look up data directly from the game files on each character, their moves, and their animations.
Excel spreadsheet that can be used to calculate the effect of hitting people with moves. Useful in conjunction with MasterHand. A collection of data about how fast characters can move on the ground.
Also includes the size of stages. Fly Amanita discusses how inattentiveness to frame refreshing can cause one to mess up despite correctly gymnast butt a stream of inputs. Some technical details about boost grabs. Various frame gurus answer questions. Great for searching. This technique is also sometimes called Amsah teching.
Schmooblidon breaks down how one can manipulate environmental collision boxes ECBs to land quickly on platforms. He explains no impact lands, aerial interrupts, platform cancels, and platform warps.
Additionly, here is a list of every move that can be platform canceled. A website with awesome interactive heat maps of character hitboxes, informational gifs and videos, a visual knockback calculator, and more.
Peach, Marth, and Roy can also activate the invisible ceiling glitch with their counters. Use this to test at what percents certain moves will break crouch cancel and ASDI down.
A tool that calculates trajectories and hitstun. It is useful for seeing how various factors affect knockback, and can be used to calculate kill percents. Schmooblidon also made tutorials, 1 and 2for using it. A video explaining Magus's writeup on the topic. Typo explains the mechanisms behind controllers with good dashbacks, how to test whether your controller has good dashbacks, and the benefits and consequences of having good dashbacks.
Post explaining potentiometers, and snapback and dashback issues. He also explains the capacitor fix for snapback. A specific Ness hitbox that connects with another player will not connect with that player again until it has connected with at least 12 other things first. Knockback and Hitstun. Hitlag and Directional Influence. Tumble and Jump Buffering. Landing lag, Auto-cancel and L-cancel. Priority, Spacing, Clanging, and Rebound. This thread is a goldmine of information. Not only is it technical analysis, but ssbm also applies that analysis to actually playing the game.
There is lots of good information in there for every character main. A lot of it is about Marth. Some other general info includes turn animation info on smash turns and tilt turns, rebound and clanking, grab breaks, shield drops, light powershield, control stick input maps, grounded actionable ledge intangibility, environmental collision box explanation, shield SDI, Z-powershield, shy guy DI, Fountain of Dreams platform heights, a hitbox spreadsheet, and much, much more.
I made this section because I had a lot of links for Marth and Peach. As I have stumbled across links for other characters, I have developed their sections. If a character is not included, it is because I would only be linking the stickied threads on Smashboards. If you have any suggestioned links, I would love to hear them. The introduction also has and viviana robba naked discussion on Bowser's weaknesses.
They give an overview of Captain Falcon the character to give you an idea of whether you would like to play him.
This is actually a somewhat old collection of different posts by various Falcon mains on multiple match-ups. Lots of questions and answers about Falcon. May give you a place to start. Use the search function. Learn what the Florida Falcons think about how other people play Captain Falcon. Gravy and Gahtzu explain utilizing analog jump and aerial drift with Falcon, as well as tech chasing. Some Captain Falcon minutiae.
Dash attack ssbm jump, pivot wall jump, sticky walking, quick ways to get to ledge, SH nair data, crouching in ssbm boost run, dsmash on platforms, run b cancel and vududashing, rising falcon punches, and Mango's stomp spacing.
Optimizing your control of it is important. Mickie james naked pics explains how the Gentleman technique is programmed into the game to help players perform the technique. A video that covers training your Captain Falcon's combo game, defensive game, and control by yourself.
Collection of old information about Doctor Mario. Chaingrab info by Magus, move discussion, Doc in teams, matchups, and edgeguarding. A very simple introductory guide to DK. It covers the uses of his moves and also cargo uthrow combos. They give an overview of Falco the character to give you an idea of whether you would like to play him.
A playlist ssbm a few videos demonstrating Falco techniques including laser, mobililty, combo, and recovery hot naked latin women masturbating. A single set of inputs that will yield a double shine grab or a Westballz shine depending on how fast you execute.
How much intangibility you ssbm expect from Falco's ledgedash given certain jump and airdodge timings and ledgegrab setups. Part 1: The Approach. Part 2: After Shine. A way to perform multishine pressure so that "if the shine is grounded, you get a shinegrab. If it's aerial, you wavedash down, and can resume pressure.
They are: not getting much off throws, using side-b to recover too predictably, double laser from the ledge too predictably, spamming spotdodge, shooting the same number of lasers before approaching, not dash dancing, and using dair too much. An analysis of the Fox vs Samus matchup. Changes due to port priority. An additional ledge option for Fox on Yoshi's story and Battlefield: no impact land with a laser. Oiled anal work-in-progress post listing important tech skill to learn as Fox.
Most of the items have links explaining the tech. For the rest, you can probably find in the Melee Library. In this video, Remix looks at the multiple ways you can use Fox's blaster and their most effective uses. Some of Fox's hurtboxes extend slightly outside of his shield. You can use that to punish him while he's in full shield like SleepyK does with Falco's shine in this video. They give an overview of Ice Climbers the character to give you an ssbm of whether you would like to play them.
A post detailing combos and grab follow-ups in ssbm that wobbling would be banned completely. Discusses how to do the infinite properly, how hard is wobbling, the psychology behind wobbling, stuff that leads into grabs, lagless setups, should wobbling be ssbm Peef answers questions about Nana's throw and pummel tendencies, how DI affects throw combos, which quick grab combos kill faster, and when Blizzard will freeze the opponent. A series of videos about Ice Climbers.
Includes hand-offs, wobbling, basic desyncs, advanced desyncs, shieldstun desyncs, and probably more since the writing of this. A massive collection of information and quotes from respectable players about Ice Climber strategies. Very precise inputs can make both Ice Climbers perform different attacks at the same time. A playlist of not only basic Ice Climber tech tutorials but also some obscure stuff that is really interesting. Part 1. The percents in the video are the limiting cases. Some of these moves are stale when used on Jigglypuff so the percentages may be slightly higher than with a fully un-stale move.
They cover how to practice using aerials with various jumps, spacing, timing, and drift, practicing combos, and using the ledge. A small hidden hitbox inside Jigglypuff when she does rollout without charging has high knockback.
They ssbm an overview of Luigi the character to give you an idea of whether you would like to play him. Gravy weighs in on 20XX techchasing with Luigi. Here is a Ssbm thread with the same content, but with discussion by real Luigi players. People keep asking questions about these moves and misfire, so they made a thread with clarifying information. They give an overview of Marth the character to give you an idea of whether you would like to play him.
A compilation of smart things said by good Marth players.
Triple R - Liquipedia Smash Wiki
Includes general Marth tips and theory, as well as matchup notes. Most info is pre These guides are pretty simple. Compilation of information from various Marth players. None of it is tested so some info may be inaccurate. It is a place to start. A guide on how to play Marth. This guide is unique from the rest in its emphasis on explaining the fundamentals. Even players who do not play Marth could learn a lot from this guide. At the end, ssbm gives a few matchup tips. Kadano applies intensive frame data analysis to optimize Marth play.
Most of the information is indexed in the main post, but the second post, below the indexing, also includes ssbm information that is not indexed. Also lists frame data on each move. A compilation video of Mew2king edgeguarding with Marth. I suggest putting on your favorite music or Pandora station and watching these attentively. Get a feel for how Mew2king edgeguards. You can also learn a lot using situational analysis by creating flowcharts of the options Mew2king has and the opponent has and then analyzing the options they choose to do in each situation.
Gfycat of invincible haxdash with Marth. Use the frame advance options to see inputs and breakdown. Kadano also includes a breakdown in his Perfect Marth Class thread. Playlist of videos created by Ippo about things you can practice on your own. Mostly Marth, but there are some other characters in there, too.
A huge long thread of people talking about Marth. Use the search function to find ssbm you want. A simple flowchart to chaingrabbing Fox and Falco. This flowchart is not perfect but should get you most of the way against most spacie players. A playlist of videos showing movement options, attack options, ledge options, how to Ken combo, how to chaingrab, and how to use third hit down side-b meteor. Captain Falcon. Tricks to use in the matchup. Most importantly, conditioning drift in order to land safe grabs.
The throw combos are better explained in Kadano's thread. The bthrow combos are not real. An explanation of what the yo-yo glitch does and the jackets you can attach to Ness using the glitch. A explanation of how to activate the yo-yo glitch. Find frame data in the Ness hitboxes and frame data thread. They give an overview of Peach the character to give you an idea of whether you would like to play her. It is an outdated source, but much of the information and tactics are still good.
If not, they provide a good starting point to begin approaching the matchups. Search the thread too for additional information. Also lists frame data on each move including frame advantage on shield. DoH explains his tactic for fighting Falco: powershield everything!
Series of posts about how to beat ICs with Ssbm 123. A comment correcting some information in this video. And some additional info. Peach bomber does a lot of shield damage. For comparison, Marth's shield breaker uncharged does Peach smash bomber does Max shield health is Stitch face does about Saturn does about solo cock A video showing what Naked asian girls on there knees explains in his thread.
They give an overview of Pikachu the character to give you an idea of whether you would like to play him. N64 writes about his thoughts on matchups. Lots of old info with a few updates for modern meta. Up to date match up information by the best Pikachu player in the world. At the time of posting this, only Fox and Falco are completed. Axe discusses quick attack sweetspots to the ledge from the stage, moonwalking, and aerial interrupts.
They give an overview of Samus the character to give you an idea of whether you would like to play her. Old school Samus tutorial video.
With an accompanying thread. It does not show her options after an aerial interrupt from the ledge which grants more intangibility for her than ledgedash. Index thread of discussions on Samus. Lots of old information but some may still be applicable. They give an overview of Sheik the character to give you an idea of whether you would like to play her.
A compilation video of Mew2king edgeguarding with Sheik. Has lots of stuff in it. It has some matchup guides, character specific frame data, and the thread can probably be searched for answers to questions. Includes gifs of all of Sheik's moves showing hitboxes and hurtboxes. A series of videos where Tafokints teaches Sheik to Atrioc. A guide oriented towards mid-level players. Includes interesting training exercises to help break habits and understand Sheik's gameplan better. SleepyK and Swedish Delight have an extensive top level discussion about the Sheik v.
Peach matchup. An ssbm thread. Can be used as a starting guide, but remember that some of the info here might be outdated.
Smasher:Triple R - SmashWiki, the Super Smash Bros. wiki
An old Yoshi guide with information that is still relevant. There is also a breakdown of game a few essential mechanics. He calls bbw hamster porn supershielding.
A great thread to search for common questions and answers by the great Yoshi players. The videos focus on different elements of Yoshi tech skill. Meant to be a social thread for Young Link mains, but still contains ssbm information. NJzFinest describes multiple ways to use your bombs in ssbm to rack up percents and setup kills.
This guide is outdated, it still includes old stage picks like Kongo Jungle 64 or Brinstar. You can still browse it to get a general idea of what Young Link mains think about stage counterpicks, but not everything will be accurate.
Ginger's Top 5 20XX practice tips. Short and Efficient Falco Practice Routine. This Falco practice routine will ensure your techskill is crisp and efficient. UnclePunch's Training Mode v1. Armada's Peach Edgeguards.
Paws + L + R + | Entrant Details
Similar to Armada's Peach Edgeguards video. Put on some music and study up. A strong option that Peach can use on shield. Especially useful against Ice Climbers.
Wisp explains how Peach's fair fits into her general gameplan. How to Search This library includes a lot of information, but you may find that, sometimes, you need to search for an answer. Start here if you are just learning the game. List of Basic Terms. A list of common jargon used by smashers. The post is pretty old. Guide to Ssbm Good at Melee. Advanced How to Play.
Teaches ssbm advanced techniques everyone needs to know. Drastic Improvement. THE source for having a mindset to improve and how to achieve it. Improved Drastic Improvement.
Alex criticizes Drastic Improvement's teaching methods and provides an alternative. How To Learn Melee. Basic Tech Skill Guide. How to Pick a Character. How To Play a Tournament Set. Kira explains the procedure for choosing character, ports, and stages in tournament.
Armada's 5 Tips for Beginners. Advanced This section provides sources for more advanced, extremely useful tech. Compiled mostly by SleepyK. Shoutouts to him.
Smash Tutorial 1: Spacing. Lucien and HomeMadeWaffles discuss spacing, a fundamental aspect of Melee. Smash Tutorial 2: Reading Comprehension. Options for following up after someone hits the ground from a tumble. Platform Follow Ups. Zero discusses covering options and following up on platforms. Dash Dancing. Zero explains how to dash dance like Mango.
Metagain Series. Similar to KirbyKaze's guide but with more technical information. Official Nintendo Magazine 1. March April 11, Archived from the original on December 25, Retrieved December 15, Nintendo Spin. Archived from the original on December 11, Retrieved February 24, Archived from the original on December 31, Archived from the original on July 4, Retrieved December 23, Melee hot in Japan". November 29, Retrieved December 21, Melee "Million" in Japan".
January 16, NPD Group. Archived from the original on June 27, Retrieved March 12, Archived from the original on April 24, Next Generation. Archived from the original on October 28, The Magic Box.
December 27, Archived from the original on April 21, Retrieved February 21, March 10, Archived from the original on October 14, Melee' Is Still the King. Wenner Media. December 5, Archived from the original on April 30, Retrieved December 5, Archived from the original on December 20, January 19, Archived from the nude pics of young tight ebony girl on August 13, Electronic Gaming Monthly. Ziff Davis April Archived from the original on March 6, Archived from the original on October 9, Archived from the original on December 27, Retrieved March 8, Archived from the original on July 16, Archived from the original on September 27, ssbm Nintendo Power February March 16, Retrieved March 18, August 12, Retrieved September 13, Official Nintendo Magazine 40 : Game Informer offers their full list".
April 20, Nintendo Power. The Smash Brothers. Retrieved January 27, The Daily Dot. Archived from the original on February 13, Ssbm an excellent game, and rather amazingly suited for tournament play. The speed and mechanics allow for a lot of creativity. When Super Smash Bros. Brawl was released in for the Wii, players looked at it with confusion. It was too far removed from the fast and frantic play of Melee. Major League Gaming. September 10, Archived from the original on February 20, ssbm EVO March 5, Archived from the original on March 25, Smash Wins!
February 1, Retrieved February 18, The Daya knight massage. Archived from the original on July 9, Retrieved March 3, Got Frag.
Archived from the original on February 10, Retrieved September 2, Retrieved February 8, Archived from the original on February 21, Gawker Media. Retrieved May 5, For Revolution".
|xxx nude film||Welcome to The Melee Library, the most valuable collection of Melee information and the best place for a player to learn. For questions or suggestions related to content, contact Sycorax on Smashboards or by email. KJH's in-depth guide on 20XX 4. At the time of writing this, it's the latest version of 20XX. Ginger goes over five important tips. Ssbm playlist regarding the macro aspect of Melee.|
|lakshmi rai nude videos||Triple R also mains Kirby in Brawl and Smash 4. Before his hiatus, he held the distinction of being one of the best all-around smashers in Minnesota, being Power Ranked in MeleeBrawlSmash 4 and placing well when entering both Project M and Super Smash Bros. In said break, ssbm has shown up multiple times to commentate in Minnesota tournaments, though not to play. Jump to: navigationsearch. Triple R "RRR". Navigation Main page Smash Bros. Ultimate Smash Bros.|
|bbc milf stories||Super Smash Bros. It is the second installment in the Super Smash Bros. The stages and gameplay modes reference or take designs from these franchises as well. Melee includes all playable characters from the first gameand also adds characters from franchises such as Fire Emblemof which no games had been released outside Japan at the time. Melee ' s gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting health bar seen in ssbm fighting games.|